Sunder

Sunder


Picture and version info taken from sarna, the masterunitlist and the Solaris Skunk Werks

SD1-O SD1-OA SD1-OB SD1-OC SD1-OD SD1-OR SD1-O 'Samual'
Overview
Type Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech
Tonnage 90 90 90 90 90 90 90
Engine 360 XL 360 XL 360 XL 360 XL 360 XL 360 XL 360 XL
Top Speed 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph
Armor Standard Standard Standard Standard Standard Standard Standard
Internal Structure Standard Standard Standard Standard Standard Standard Standard
Heat Sinks 15 Double 15 Double 15 Double 15 Double 15 Double 15 Double 15 Double
Jump Jets No No No No 3 No No
ECM Capable No No No No No No No
MASC Capable No No No No No No No
Weapons and Equipment
Head SRM-4 LRM-5 Streak SRM-4 ER Medium Laser SRM-4
Left Arm AC/20 Gauss Rifle LRM-20, LRM Ammo x3 MRM-40, MRM Ammo x3 LB 20-X AC (10 slots) LB 10-X AC, ER Medium Laser x2 SRM-4 x3, Machine Gun x4, MG Ammo x2
Left Torso Medium Laser, AC Ammo, SRM Ammo Medium Pulse Laser, Gauss Ammo x2 Medium Laser, C3 Computer Master, LRM Ammo Medium Laser, C3 Computer Slave LB 20-X AC (1 slot), LBX Ammo x2, Jump Jet Streak SRM-6, SSRM Ammo, LBX Ammo x2 Flamer, Machine Gun x4, SRM Ammo x2
Center Torso Engine, SRM-4 x2 Engine, LRM-5 x2 Engine, LRM-10 Engine, Streak SRM-4, SSRM Ammo Engine, Jump Jet Engine, ER Medium Laser Engine, SRM-4 x2
Right Torso Medium Laser, AC Ammo, SRM Ammo Medium Pulse Laser, LRM Ammo x2 Medium Laser, C3 Computer Master, LRM Ammo MRM Ammo x2 Jump Jet Streak SRM-6, SSRM Ammo Flamer, Machine Gun x4, SRM Ammo x2
Right Arm Large Laser x2, Double Heat Sink ER PPC, Double Heat Sink Medium Pulse Laser x2, Double Heat Sink MRM-30, Double Heat Sink PPC x2, Double Heat Sink Large Pulse Laser x2, Double Heat Sink ER PPC, Flamer x2, Double Heat Sink
Left Leg MG Ammo
Right Leg MG Ammo
Omnipods
Head 1 Missile 1 Missile 1 Missile 1 Energy 1 Missile
Left Arm 1 Ballistic (Available Actuators: Upper) 1 Ballistic (Available Actuators: Upper) 1 Missile (Available Actuators: Upper, Lower) 1 Missile (Available Actuators: Upper) 1 Ballistic (Available Actuators: Upper) 1 Ballistic, 2 Energy (Available Actuators: Upper) 4 Ballistic, 3 Missile(Available Actuators: Upper, Lower)
Left Torso 1 Energy 1 Energy 1 Energy 1 Energy 1(0) Ballistic, 1 Jump Jet 1 Missile 4 Ballistic, 1 Energy
Center Torso 2 Missile 2 Missile 1 Missile 1 Missile 1 Jump Jet 1 Energy 2 Missile
Right Torso 1 Energy 1 Energy 1 Energy 1 Jump Jet 1 Missile 4 Ballistic, 1 Energy
Right Arm 2 Energy (Available Actuators: Upper, Lower) 1 Energy (Available Actuators: Upper) 2 Energy (Available Actuators: Upper, Lower) 1 Missile (Available Actuators: Upper, Lower) 2 Energy (Available Actuators: Upper) 2 Energy (Available Actuators: Upper, Lower) 3 Energy (Available Actuators: Upper)