Templar

Templar


Picture and version info taken from sarna, the masterunitlist and the Solaris Skunk Werks

TLR1-O TLR1-OA TLR1-OB TLR1-OC TLR1-OD TLR1-OE TLR1-O (Grayson) TLR1-O (Tancred)
Overview
Type Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech
Tonnage 85 85 85 85 85 85 85 85
Engine 340 XL 340 XL 340 XL 340 XL 340 XL 340 XL 340 XL 340 XL
Top Speed 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph
Armor Standard Standard Standard Standard Standard Standard Standard Standard
Internal Structure Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel
Heat Sinks 14 Double 14 Double 17 Double 14 Double 13 Double 14 Double 14 Double 13 Double
Jump Jets No 4 No 4 No No 3 No
ECM Capable No Yes No No No Yes No No
MASC Capable No No No No No No No No
Weapons and Equipment
Head Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot
Left Arm Large Pulse Laser, Medium Pulse Laser, Double Heat Sink, Fixed Structure Slot x4 ER PPC, Double Heat Sink, Fixed Structure Slot x4 ER PPC, Double Heat Sink, Fixed Structure Slot x4 ER PPC, Medium Pulse Laser x3, Fixed Structure Slot x4 Large X-Pulse Laser, Fixed Structure Slot x4 ER PPC, Double Heat Sink, Fixed Structure Slot x4 AC/5, Streak SRM-4 x2, Fixed Structure Slot x4 Rotary AC/5, Fixed Structure Slot x4
Left Torso Targeting Computer, Fixed Structure Slot x2 Targeting Computer, Jump Jet x2, Fixed Structure Slot x2 Double Heat Sink x2, Fixed Structure Slot x2 Medium Pulse Laser x2, ER Medium Laser, Double Heat Sink, Jump Jet, Fixed Structure Slot x2 Light Gauss Rifle, Fixed Structure Slot x2 Medium Pulse Laser, Small Laser, C3 Computer Master, Fixed Structure Slot x2 ER Medium Laser, Targeting Computer, Jump Jet, Fixed Structure Slot x2 Targeting Computer, Fixed Structure Slot x2
Center Torso Engine, ER Medium Laser x2 Engine, ECM Engine, ER Medium Laser x2 Engine, Jump Jet x2 Engine, LGauss Ammo x2 Engine, ECM Engine, Jump Jet, ER Medium Laser Engine, ER Medium Laser x2
Right Torso Streak SRM-4, Gauss Ammo x2, SSRM Ammo, Fixed CASE, Fixed Structure Slot x2 UAC Ammo x3, SSRM Ammo, Jump Jet x2, Fixed CASE, Fixed Structure Slot x2 RAC Ammo x3, Double Heat Sink, Fixed CASE, Fixed Structure Slot x2 LB 20-X AC (2 slots), LBX Ammo x3, Jump Jet, Fixed CASE, Fixed Structure Slot x2 Light Gauss Rifle, Fixed CASE, Fixed Structure Slot x2 Medium Pulse Laser, LRM Ammo x5, Fixed CASE, Fixed Structure Slot x2 AC Ammo x4, SSRM Ammo, Jump Jet, Fixed CASE, Fixed Structure Slot x2 RAC Ammo x5, Fixed CASE, Fixed Structure Slot x2
Right Arm Gauss Rifle, Fixed Structure Slot Ultra AC/10, Streak SRM-6, Fixed Structure Slot Rotary AC/2 x3, Fixed Structure Slot LB 20-X AC (9 slots), Fixed Structure Slot Large X-Pulse Laser, Fixed Structure Slot LRM-15 Artemis x2, Fixed Structure Slot AC/5, ER Medium Laser x2, Double Heat Sink, Fixed Structure Slot Rotary AC/5, ER Large Laser, ER Medium Laser, Fixed Structure Slot
Left Leg Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2
Right Leg Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2 Fixed Structure Slot x2
Omnipods
Head
Left Arm 2 Energy (Available Actuators: Upper) 1 Energy (Available Actuators: Upper) 1 Energy (Available Actuators: Upper) 4 Energy (Available Actuators: Upper) 1 Energy (Available Actuators: Upper) 1 Energy (Available Actuators: Upper) 1 Ballistic, 2 Missile (Available Actuators: Upper) 1 Ballistic (Available Actuators: Upper)
Left Torso 2 Jump Jet 3 Energy, 1 Jump Jet 1 Ballistic 2 Energy 1 Energy, 1 Jump Jet
Center Torso 2 Energy ECM 2 Energy 2 Jump Jet ECM 1 Energy, 1 Jump Jet 2 Energy
Right Torso 1 Missile 2 Jump Jet 1 Jump Jet 1 Ballistic 1 Energy 1 Jump Jet
Right Arm 1 Ballistic (Available Actuators: Upper) 1 Ballistic, 1 Missile (Available Actuators: Upper) 3 Ballistic (Available Actuators: Upper) 1 Ballistic (Available Actuators: Upper) 1 Energy (Available Actuators: Upper) 2 Missile (Available Actuators: Upper) 1 Ballistic, 2 Energy (Available Actuators: Upper) 1 Ballistic, 2 Energy (Available Actuators: Upper)